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Senlis said:
lestatdark said:

May I ask why Oblivion must die? I haven't played the console versions much, but the PC version had some trully great mods enhanced it greatly, transforming it into a true Elder Scrolls experience.

+ Valkyria Chronicles

- Oblivion.

 

I played the PC version of Oblivion too.  I played it quite a bit trying to like it.  I really liked Morrowind and the whole open world concept.  However, Oblivion ruins the experience taking all immersion out of the game.  It is a combination of a lot of little things that does it: Fast travel system and monster leveling are good examples.

I know a lot of people say, "You can fix that with mods, and then the game will be fun".  If that is the case, the game is broken.

I hate Oblivion because I tried so hard to like it; I tried playing it so many times and wasted so much time only to figure out that, while the concept is fun, the game is not.

Yatzee outlines it very well.  Just keep in mind I had these opinions before I watched this video

I agree that after Morrowind, Oblivion feels like a shallow and superficial game. Oblivion had much of the HD glam to it, but the compromise was a lot of gameplay and diversity cut off.

I don't agree with your mods assesment though. Mods are the heart and soul of most current PC games, since they can not only fix the game, they can enhance it further. Developers don't have the time nor the ideas that a whole modding community can have, nor should anyone expect a group of developers, which in Bethesda case is pretty small, have the same capacity that ten of thousands of modders can have to enhace a game.

I could give you tons of examples in which mods have impact positively on a critically appraised game, but I'm staying with the examples of HL2 and KOTOR. 



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