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MikeB wrote:

To Devs (of performance demanding games): Do yourself and your consumers a favour and tap into this enormous potential, eventually you will look incompetent in the eyes of your consumers. Uncharted and Ratchet & Clank: Tools of Destruction are technically the most impressive games currently available, consumers won't accept much longer subpar game ports, make the PS3 your lead platform and you will understand it's actually easy to develop for and the burden of having to write cleaner and smarter code will potentially make your XBox 360 ports run better as well (by keeping an eye on common strenghts and weaknesses and only add to the PS3 version where it doesn't severely affect the core game engine to be ported over to the XBox 360).

Just read a comment by a developer working for a multiplatform games company, he admitted their initial games were just "quick & dirty ports from 360":

"We all agree given the time we'd like to architect for the SPU's first then work back... giving us cache-friendly algorithms by design "

So, the mindset amongst developing companies already seems to be changing. Apparently they still are leading a game on the XBox 360, but that should eventually change for the better for both platforms in course of time.



Naughty Dog: "At Naughty Dog, we're pretty sure we should be able to see leaps between games on the PS3 that are even bigger than they were on the PS2."

PS3 vs 360 sales