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Before we knew BioShock was coming to the PlayStation 3, sections of code from the game’s PC demo made reference to Sony’s console. That same occurence has happened with Mass Effect 2 on the PC. Polish site Kikoo presents the following section of code:

[SFXGame.BioSFHandler_CharacterR?ecord2]m_nMaxRenegade=1900
m_nMaxParagon=1957
m_srXPFormat=340881
m_srSpendTalentPointsMessageXBox?=348754
m_srParagonRenegadeMessageXBox=3?48755
m_srSpendTalentPointsMessagePC=3?48753
m_srParagonRenegadeMessagePC=348?755
m_srSpendTalentPointsMessagePS3=?348755
m_srParagonRenegadeMessagePS3=15?3007

Some have said that this may be left over code from the multiplatform Unreal Engine 3, but the above is definitely game code and not engine code (though you might like to believe it, Paragon and Talent Points are not part of UE3). We can also reveal here at PlayStation University that there’s also sections of code in the Xbox 360 version of the game (within the ini file) that reference the PS3:

BioSFScreenTip.Default_Title=4;
BioSFScreenTip.Default_Body=4;
BioSFScreenTip.PC_Title=4;
BioSFScreenTip.PC_Body=4;
BioSFScreenTip.PS3_Title=4;
BioSFScreenTip.PS3_Body=4;

[Engine.StreamingMovies]
RenderPriorityPS3=1001

EditPackages=OnlineSubsystemLive
EditPackages=OnlineSubsystemPC
EditPackages=OnlineSubsystemPS3

[WwiseToUE3PlatformMap]
Windows=1
PS3=8
Xbox360=4

m_srSpendTalentPointsMessageXBox=348754
m_srParagonRenegadeMessageXBox=348755
m_srSpendTalentPointsMessagePC=348753
m_srParagonRenegadeMessagePC=348755
m_srSpendTalentPointsMessagePS3=348755
m_srParagonRenegadeMessagePS3=153007

EA has issued a “no comment” in reference to these reports, neither confirming or denying Mass Effect 2 for the PS3. Then again, Rockstar did the very same for Episodes from Liberty City.

http://www.playstationuniversity.com/ps3-code-featured-in-xbox-360-version-of-mass-effect-2-2326/

Let the dedate begin!