On the new ads:
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IGN: And you guys have more ads like these planned throughout the year?
Peter Dille: Yeah. You may have seen -- we just launched one for MAG. So that's out there now. From my perspective, this is a campaign that has a lot of life left it in and a lot of legs. We love the campaign and we love what it's doing for the PS3.
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'It only does everything' means everything it does up until today, but when motion control comes onto the scene, the message ties directly into that type of functionality as well. You can expect to see Kevin Butler inject a lot of life into the PlayStation brand between now and the rest of the year.
The redesign:
Peter Dille: Kaz [Kazuo Hirai, Chairman and CEO, SCEA] came onto the scene and he wanted to align the platforms around familiar nomenclature. You've got PS2, PSP and PS3. This kind of brought that into the family of logos and icons. It wasn't much more than that, to be honest.
Total sales (which fits with our numbers) and PSN stats:
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We're up to 40 million registered users worldwide on the PlayStation Network.
Home:
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We've got 30 partners working on different spaces and I think that's all been really great.
PS2 on PSN:
Peter Dille: It's a great question. We're working really hard on it. We're pushing the third-party community and evangelizing this as a terrific opportunity both commercially as well as from a brand perspective to keep people interested in some of these older IPs [intellectual properties]. Final Fantasy VIII was the top downloaded game in December -- a real testament to your readers' questions, you know, that this stuff has an audience. From our side, we're going through our own studio organization and trying to make sure all these old games are out there so that we can lead by example, but we're also communicating with all the third-parties about the success of the Final Fantasy games, and other PS1 and PS2 classics. By all means, I think people can look for more of that because once the third-parties see how this works, it's just found money. There's not a whole lot of work that has to go into it and once we can get it up on the network, it finds an audience pretty quickly.