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Med-Gel can also be used through a skill you can select later in the game to heal people. I never took it so I'm not quite sure how it works.

As for the smallness of ME2, I totally agree. It's one of my few complaints about the game. Everything felt rather tiny (and therefore linear) because there's not a lot of room left for exploration. But given the obscene amount of work put into every other aspect of the game, I'm not going to fault BioWare for not creating Oblivion-esque environment roaming.




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