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Majin-Tenshinhan said:
lestatdark said:
Wagram said:

Every game has content cut from it. Not something new.

 

I think I read somewhere that FF X and X-2 was originally all going to be one game.

You've read right, Kitase himself told it when X-2 was revealed.

I still don't get the cut content complaints, every FF has them, even FF6 had it, and it was a massive cut (one entire world + tons of espers and items left out).

Pretty sure that's not true. I actually found a interview with Yoshinori Kitase that IGN did that proves it untrue.

Behold:

IGN: Why was Final Fantasy X the first Final Fantasy game to be given a true sequel?

Kitase: We included a short story/movie titled "Eternal Calm" in FFX International, which was released in Japan in January 2002. "Eternal Calm" showed life in Spira, after the ending of the original story in FFX. Fan reaction was larger than we expected and we decided to continue the story of Yuna and surrounding characters in a sequel.

At that time, our team was ready for a new challenge (for a new game, not a sequel) but we thought that creating a sequel to FFX would still be a challenge in a different way and so we made the decision to create a sequel.

Motomu Toriyama: FFX was a "complete" product that it made it very difficult for us to just say good-bye to it. Also, the characters were so appealing that many fans wanted to see more of them. However, what really triggered us to move forward with a sequel was the inclusion of the "Eternal Calm" in FFX International (only released in Japan); a short story that depicted the world of Spira two years after the ending of the original story.

IGN: Was it always the plan to be told in this manner? As two parts or even three-parts? Or is this the result of something that happened after the game had already been released?

Kitase: No, it wasn't planned - as mentioned in the previous answer, it was triggered by fans reaction to "Eternal Calm."

Toriyama: When we were working on FFX, there were no talks about a sequel. However, after completing FFX, we thought it would be nice to create a new story in this same world some day. Personally, I wanted to create a game where one could revisit the world and the characters - say, maybe once every two or three years. So, it was quite meaningful that we were able to do a sequel with FFX-2.

 

Give me sometime and I'll find you the video interview where he said that. Also, i'm curious about this one. He says that this was triggered by fan reaction to the Eternal Calm, yet that was only in the JP version. How could fan reaction be so massive for this particular international version and never was for other versions that had cut content. 

No FF game is ever "complete", he kind of contradicted himself in there.



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