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Onyxmeth said:
Reasonable said:
Onyxmeth said:

Did this have to be planned though? For those that own the game, how common is this occurrence? I ask because it's obvious this is what got people excited about the game in the first place, just using this small thread as an example, and it seems the game was purposely designed to avoid this from happening, which I don't get.

It takes a little planning so far as I could see from Beta.  The game aims to encourage splitting forces by objective or role, as did Resistance 2 with 64 players, however so far as I could see there's nothing actually stopping this either, you've just got to make it happen.

Clearly it would be mayhem to have oddles of players in close proximity all the time, but it does make for a nice experience when it plays out correctly - but it doesn't seem sustainable for long periods.

For some reason the annalogy that comes to my mind is the big pie fights in Laurel and Hardy, which would actually be a pretty hilarious mod if this was on PC - 256 gamers engaged in a standup pie fight at the same time.

I think it's clear there was a market for this imaginary version of MAG though, and possibly a larger market. Look at how many people just in this thread saw that video and now want the game. This also is extremely anecdotal, but I frequent Craigslist everyday and I noticed that on my local section there are a lot of copies of MAG being sold for $40-50 used. The only other two games I've seen in the first weeks getting sold back so quickly were Tony Hawk's Ride and DJ Hero. The excuse is always the same that it just wasn't their type of game, which lends me to believe that when people bought a shooter advertised as 256 player battles, they were expecting something far more larger in conflict and hectic than what Zipper created. I think there's a big market out there for a game that does the Saving Private Ryan version of chaotic large scale battles, and some people got duped into thinking MAG was that game. 

I think that's very likely.

Some form of 'beachead' mode and some maps around 128 attacking with 128 defending built around chaotic battles would be welcomed I'm sure.  The maps would likely have less objectives overall and instead focus more on one team steadily pushing back the other to win.



Try to be reasonable... its easier than you think...