Onyxmeth said:
I think it's clear there was a market for this imaginary version of MAG though, and possibly a larger market. Look at how many people just in this thread saw that video and now want the game. This also is extremely anecdotal, but I frequent Craigslist everyday and I noticed that on my local section there are a lot of copies of MAG being sold for $40-50 used. The only other two games I've seen in the first weeks getting sold back so quickly were Tony Hawk's Ride and DJ Hero. The excuse is always the same that it just wasn't their type of game, which lends me to believe that when people bought a shooter advertised as 256 player battles, they were expecting something far more larger in conflict and hectic than what Zipper created. I think there's a big market out there for a game that does the Saving Private Ryan version of chaotic large scale battles, and some people got duped into thinking MAG was that game. |
I think that's very likely.
Some form of 'beachead' mode and some maps around 128 attacking with 128 defending built around chaotic battles would be welcomed I'm sure. The maps would likely have less objectives overall and instead focus more on one team steadily pushing back the other to win.
Try to be reasonable... its easier than you think...