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thismeintiel said:
@ jarrod

Well, considering Siras calls those who participate with their program "retail partners", that might be very well what he is referring to. Then again, who knows, maybe Sega has its own methods for tracking. However, I'm going with the first.

As far as the V.O. for Yakuza 3 goes, maybe at that point in time they were still playing around with the idea of English voiceover. We don't know when that interview was recorded, as all the main page says it was recorded sometime before Christmas. The American release was only announced around early-mid Dec, though rumors were floating around much earlier. And even if it was after the announcement, they could still had been toying around with the idea of V.O., while telling the world it would only be English subtitles, just in case they still decided no. I would imagine he would have more insight into the topic as he works for Sega.

And when speaking of mature games, just keep in mind he was speaking specifically about Sega mature games. Also he says "probably not", not "oh hell no." He still says they'll make their numbers, it just takes longer with mature games on the Wii, if the game has legs. Also being the development director of SoA, I'm guessing he has quite a bit of control over what games they are going to be focusing on.

BTW did you get angry at the guy for downplaying Natal, as well?

I'm going to go with Xelloss. If you don't go in hating the guy, you get a different impression of the interview.

Siras calls their POP participators "retail partners".  Sega is one of their "clients".

The podcast was done sometime right before the new year, only a couple weeks prior to airing iirc.  A Yakuza 3 dub was never planned either as far as we know, and indeed everyone seemed pretty confused when it was mentioned as happening (not even as "was going to happen" but changed).  Hantzopoulos also doesn't seem to be directly involved in any localizations and he wasn't directly involved in any of Sega's "mature" Wii titles either going by credit checks.  He got a "special thanks" in Madworld though, along with like 20 other people/companies. 

And he's no longer development director for SOA, he's studio director for Secret Level.