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Why would you say that Assassin's Creed was more hardcore than core?

Nothing sells big by selling mainly to the hardcore. The hardcore are a small percentage of the core, what makes them important to publishers is that they buy a lot more games generally, but there's not enough of them to make games sell multi millions.



A game I'm developing with some friends:

www.xnagg.com/zombieasteroids/publish.htm

It is largely a technical exercise but feedback is appreciated.