themanwithnoname said:
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That has more to do with lag and Host advantage, on your screen you got shot once but on the hosts screen you got shot twice and by the time that data gets sent back to your connection you are already dead. Even if you are hurt just a little, the boltok will pop your head if they land the headshot. Just using a Boltok it takes 2 headshots to make it pop, headshots are way too easy for the host since other players always have the delay.
This is also one of the reasons why everybody uses the shotty. It is far easier to just gib someone with a single or couple of shots, then it is to down someone with an AR and then Execute them or shoot them again (depends if the gametype uses Warzone or Execution rules). It's the easiest way to get kills yet everybody calls you a noob if you use anything other than the shotty, it makes no sense to me. You can unload an entire clip on someone rushing you with a shotty and nothing happens to them, they run right up to you and just gib you or they 2-piece you (melee followed by the shotty).
I'm good with the shotty and all the ridiculous wall-bouncing, rolling and blindfire spamming but it gets a little stale after a while. Epic tried to slow the shotty down for Gears 2, but the fanboys cried for AN ENTIRE YEAR and now it's back to the way it was in Gears 1. And everybody melees, it's pretty sad when a melee is more effective than bullets.