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Soriku said:

Info about possible gameplay from duckroll on GAF:

"Sakaguchi has been talking about the game on and off on his blog for almost 2 years now. If he's been talking about the same game, then it is likely real time instead of turn based, and it will feature a lot of seamless stuff both in narrative (cutscenes and events happening while the player is still in control) as well as in battles and exploration. He also mentions how he wants to clearly define chaos and order on a battlefield, and to allow the player to control the action in a strategic and logical way even when the battles look chaotic or large scale.

It'll be interesting to see how much of his text translates well into actual gameplay and visuals."

That's the sort of thing I like to hear.



A game I'm developing with some friends:

www.xnagg.com/zombieasteroids/publish.htm

It is largely a technical exercise but feedback is appreciated.