Demotruk said:
The project was actually a collaboration between a number of small studios. They did a GDC talk about it. So it was much more than those 20 people.
I don't think anyone has ever argued that <100,000 sales would be enough for a Wii game, unless it's shovelware or just a very small budget. |
Yes, it was apparently much more than 20 people -
"GC 2009: 12 Companies Made Cursed Mountain
To be precise: 236 people and 16 companies across 14 countries and 17 unique locations."
http://wii.ign.com/articles/101/1014390p1.html
I assume all the other companies/people were outsourced to.
@SIlver-Tiger: yes it was advertised a bit in some EU countries, hence the better sales there than in NA (Others with some advertising 70k, NA with no advertising 20k). Just stating the facts, not blaming them, advertising probably wouldn't have put them in the black in this case.
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