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Khuutra said:
deathcape said:
0_0
well sorry

but I really rather have that than some bloated long boring story with some real-time menu based fighting

really

leave that for the HD
and leave as many cutscenes out as possible


I really miss when rpgs used to take skill to play
not hours

This was never true

Not ever, not in any Final Fantasy or jRPG

Time has been the primary metric of success since Dragon Quest

I'm not sure if I totally agree with this. I realize that virtually every JRPG can become mush easier through grinding, but should the fact that a game includes the ability to power-level automatically mean that the game does not require skill? I mean, if you don't grind in a Dragon Quest or Shin Megami Tensei game, for example, you better have a damn good strategy before getting into a boss fight. Hell, you need a good strategy for regular enemies in a game like Shin Megami Tensei: Nocturne.