Khuutra on 30 January 2010
deathcape said: 0_0 well sorry but I really rather have that than some bloated long boring story with some real-time menu based fighting really leave that for the HD and leave as many cutscenes out as possible I really miss when rpgs used to take skill to play not hours |
This was never true
Not ever, not in any Final Fantasy or jRPG
Time has been the primary metric of success since Dragon Quest