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MikeB said:
@ Crashman

even a perfectly implemented game design, there will be waiting by the cell processor


Yes, there are always delays involved but also with regard to game designed for a single CPU solution. The fun is really that the SPEs each have memory available to them which can operate as fast as cache, it's design (systems on a chip) is potentially more powerful than just an ordinary multi-core CPU setup.

And I am not arguing that point, I am just saying your comparison comes across as very biased.  You really need some real world data, not best case, as it is completely inapplicable to games.



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