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Khuutra said:
blaydcor said:
Khuutra said:
blaydcor said:
I'm not a hater of the 4th generation, I just lament the fact that each "new" entry in the series is simply the same tired skeletop with some new flesh around and a few behind-the-scenes gameplay tweaks that, while they may tweak the metagame and affect the competitive battling aspect of pokemon, do nothing to vary or innovate the fundamental formula that has been tiredly recycled since the mid-90's.

It's less tiresome if you only buy one every five years or so. It's what I do!


Yeah, I'm currently on Poke-hiatus. I put about 60 hours into Pearl when it came out (just enough to beat the Elite 4 and get halfway through the extra islands area) and then called it quits until I felt really compelled to purchase a new Pokemon game.

Dude! That is exactly what I did! We have very similar approaches to Pokemon, it seems.

Here's hoping the post-Elite 4 game is more interesting in Gen 5.

Haha, that's awesome. Yeah, I very much hope so.

I might have said this before, but one of the fundamental problems with Gamefreak's approach to their games is that they assume the highest possible level of interest on the player's part--so we get post-Elite 4 content that really requires a lot of dedication to Pokemon to properly appreciate.

While the fact of the matter is that there ARE a lot of people who are dedicated enough to Pokemon that this is enough, I really wish they'd include more content that was designed to hook and engage players who have a harder time devoting hundreds of hours to raising a perfect team.

Imagine an open-world, non route-driven Pokemon--almost Metroidesque in that it you have to craftily explore a sprawling world in order to find all the secrets, pokemon, and so on. 

Gameplay shake-ups like this would go a long way to making the series as obsessively captivating as it ever was.



Crusty VGchartz old timer who sporadically returns & posts. Let's debate nebulous shit and expand our perpectives. Or whatever.