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yes but these were definitely defined processors for game tasks not general use processing threads. You are dancing around the issue that in even a perfectly implemented game design, there will be waiting by the cell processor.

What we are talking about is the amount of time it takes to draw one frame of the game. After all the Wii COULD produce the same effects that the PS3 could and COULD create a screen shot that looks like *insert generic fanboy graphic example* but it wouldn't be able to do it in real time speeds (as many functions would need to be implemented in software, etc)

For a fair comparison you would need to compare the amount of time it takes to draw one frame in each environment.

The limiting factor for the PS3 is the frame will be drawn at a rate equal to the speed of the SLOWEST thread. Therefore you CAN'T use a generic best case for the PS3 in the game environment, it eronious, as it will never happen. All threads can't POSSIBLY be running continuously in a game environment.

And besides any one who knows any thing about efficiency comparisons knows you NEVER use the best case unless you are trying to fudge the results, you HAVE to use the average case for any sort of valid comparison.

Ok, this is CS 101, If you compare the best case of two sorting algorithms (lists are already sorted) then you will come to the conclusion that "all sorting algorithms are equally efficient" and maybe even conclude that some slower algorithms out perform some faster algorithms (bubblesort vs merge sort)

However, this is a rediculous argument as bubble sort is O(n^2) and merge sort is O(n log n) for average (and worse case incidentally)

Comparisons by best case in general or rediculous, but particularly in this case. You need REAL DATA if you are going to convince any one of even average intelligence.

Now in a environment that is inherantly multi-threaded (ie a PC OS) then the cell would be phenominal, but game do not have that nature and therefore can not be compared as such.



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