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@ Crashman

 

In order to do a valid comparison, an average case HAS to be used as the best case for the cell isn't possible for games.


Neither is it for using a single CPU.

but it will be more efficient. There will be NO wasted cycles.


Results will be dependent on game design. One of the early examples of Asymetric -Multi-Processing would be the Amiga where different processing tasks are performed simultaneously and independently requiring minimal intervention from the CPU. Sound processing was for example done by the Paula chip, also for example the blitter operates independently and signals when it is finished in a fully asynchronous multi-processing manner. This was a very powerful design which is much harder to emulate, even today emulating a 7 Mhz Amiga on a modern PC can result in a worse user experience with music stuttering and the OS not always responding to user input, like AmigaOS always responds without delay when clicking a button.



Naughty Dog: "At Naughty Dog, we're pretty sure we should be able to see leaps between games on the PS3 that are even bigger than they were on the PS2."

PS3 vs 360 sales