Seece said: Hypocrit, it's exactly the same, except Sony give the money before hand rather than after. |
It's not the same at all. Sony had a critical role in the development of titles like LBP. They paid for development and had their own producers and developers working on the game. Sony Cambridge and other studios assisted Media Molecule significantly with engine technology and Phil Harrison himself pushed the studio in the direction of user generated content. Similarly, Sony Japan had a helping hand in the creation of Demon's Souls, from improving From Software's engine to SCEJ producers directly molding the shape of the game. Without SCE's money and people, these games would not be what they are.
This method of pursuing exclusive titles fosters creativity and development, unlike merely buying exlcusivity with a check, which does nothing more than make a formerly multiplat game exclusive for a few months. One method puts new and better titles in the hands of gamers, while the other takes them away. Or keeps them away for a few months.
If you're going to call them hypocrites, do it for something like Ghostbusters or the Joker challenge maps in Batman. It's a dick move tossing around a few bucks just to keep people from having access to those.