READ THE FIRST POST! Uncharted 2 was brought up because it was also starting to use the cells instead of the gpu but it is Saboteur that used the new cell based smoothing:
"The PS3 rendition of Pandemic’s The Saboteur is different though. It’s special. It’s trying something new that’s never been seen before on console, or indeed PC, and its results are terrific. In a best-case scenario you get edge-smoothing that is beyond the effect of 16x multi-sampling anti-aliasing, effectively delivering an effect better than the capabilities of high-end GPUs without crippling performance. Compare and contrast with Xbox 360 hardware, which tops out at 4x MSAA."
. Do any of you even READ before you respond to something? Twistedpixel:1. yes, I didn't say it, Digital Foundry said it. 2. If the gpu is just drawing frames and not processing, 1,200,000 triangles PER FRAME in Uncharted 2's case, ain't bad. 3. I didn't drag Killzone into this, some guy Killzone 2 sucked to Crysis, and I pointed out that they are 2 different games in different locales, and why in hell are we comparing them? They both look great and they both will suck to what comes out a few years from now. What does that have to do with this post, graphic jobs being offloaded from gpu to cell? (answer-NOTHING!) 4. Saboteur had the smoothing, not Ucharted 2, READ! Maybe Uncharted 3 will, though...