| MikeB said: @ CrashMan Regardless of validity of any your points, your side of this "Argument" screams propaganda, as everything is "best case. The provided data are best case scenarios in both PC CPU and Cell setups, thus a direct comparison is valid. And yes games design is more complex, but asynchronous game engine design should actually result in performance gains compared to more synchronous designs handling data simultaneously (less waiting!). It's all about smart design. |
No a direct comparison ISN'T valid as if you do purely linear game design, it won't be as fast as multi threading but it will be more efficient. There will be NO wasted cycles.
In a synchronous scenario, both best and worst case, and naturallt the average case, all cpu cycles will be used. In the average case for the cell processor, there will be tons of wasted cycles. How can you claim a direct comparison is valid?
If you are comparing the two for generic processing power, yes a direct comparison is valid, but we are talking about a very specific area: game development. In order to do a valid comparison, an average case HAS to be used as the best case for the cell isn't possible for games.
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