MikeB on 02 December 2007
@ CrashMan
Regardless of validity of any your points, your side of this "Argument" screams propaganda, as everything is "best case.
The provided data are best case scenarios in both PC CPU and Cell setups, thus a direct comparison is valid. And yes games design is more complex, but asynchronous game engine design should actually result in performance gains compared to more synchronous designs handling data simultaneously (less waiting!). It's all about smart design.







