| Theo said: Onlive may work with a slow 1.5Mbps connection, but the resolution will be really low, the higher your speed the higher the resolution. For 720p you'll want 4 to 5mbps. The fact that onlive can be run on either their mini-console or on a cheap laptop through a browser plugin sounds cool. It'll bring high-performance games to a larger audience. Also, I'm intrigued to know what kinds of games they could make that could only run with onlive. Like mmo's for instance, with a huge player count and stunning visuals. |
So it's essentially limited by subscriber bandwidth. Good to know.
Kind of curious how playing games on a cheap netbook will work. There must be some sort of external modem or dongle required unless they can get the whole thing to run off any wireless connection with the appropriate bandwidth.
I still have a hard time seeing any killer app exclusives being on the service since subscription numbers would play a large part in how much R&D could go into such a game. It would be a good way to market the service though if they could develop a WoW type experience for it.







