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TheMarkness said:
True huaxiong90 while the Cell's SPUs can handle offloading vertex calculations (and only vertex calculations) from the GPU (which can help depending on the type of game developed) it still remains that the Xenos GPU is a much more advanced and mature GPU of the two. Remember offloading vertex calculations theoretically takes away one of the SPUs giving you less CPU room to work with which in turn partially negates part of the Cell's speed advantage over the 360 CPU. Again unless your a dedicated developer with strong experience and development time with the Cell hardware this would actually probably hinder more than it would benefit.

I don't know how we started getting so technical on here lol, way off the original topics track. 360 has a great year ahead of it for 2010 and I look forward to gaming in it (along with the other consoles/PC).

Yes, I'm aware and I definitely agree. To get the most out of the PS3 or the Xbox 360 in all aspects, you have to create an engine specifically built for the platform.

 

This got technical after Mazty came and said with DX11 and more PS3 hardware demanding exclusives coming, the Xbox 360 hardware is showing its limits. Now he says this is in response to someone claiming ME2 is the undisputed graphics king now. Fair enough, I'm going to go through the thread to see if this is true. Then selnor responded saying ME2 holds the graphics crown now, and it carried on from there on out for god knows how many pages. XD

 

But yeah, as an owner of all platforms (except for a gaming rig, I go to a local gaming network place, which is up to date with the benefits of steam like mods and sort, to get my PC gaming fix) everyone of them will be used extensively this year.



Rockstar: Announce Bully 2 already and make gamers proud!

Kojima: Come out with Project S already!