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True huaxiong90 while the Cell's SPUs can handle offloading vertex calculations (and only vertex calculations) from the GPU (which can help depending on the type of game developed) it still remains that the Xenos GPU is a much more advanced and mature GPU of the two. Remember offloading vertex calculations theoretically takes away one of the SPUs giving you less CPU room to work with which in turn partially negates part of the Cell's speed advantage over the 360 CPU. Again unless your a dedicated developer with strong experience and development time with the Cell hardware this would actually probably hinder more than it would benefit.

I don't know how we started getting so technical on here lol, way off the original topics track. 360 has a great year ahead of it for 2010 and I look forward to gaming in it (along with the other consoles/PC).