jarrod said:
I'd call it "niche" but that's mainly due to the merits of the game itself. I mean it a Japanese made side scrolling 2D action RPG. Those might've been big in the 16bit days, but they're practically an endangered species now and usually reserved for nostalgic enthusiasts like me. In fact, I can count all the likeminded games we've gotten this gen on two hands and the only one that sold really well had Mario in it. :/ These days, I'd also call Castlevania "niche" to be honest, though it definitely still has some brand cache. |
On consoles, I would definitely agree there's a limited amount of 2D side scrollers being made. However, on handhelds, we're being flooded with them still. So I guess I have a different view of the situation. I mean, while some people will call a game like Muramasa niche, I'm also seeing many people starting to call the entire JRPG genre 'niche'. Yet we have games from both genres selling in the multi-millions.
What I was trying to get accross was that terms such as 'niche' are being used to describe games people precieve to be unpopular or they personally don't think are as good as another type of game, not based on sales or actual popularity. And for the most part, I feel that comes from their lack of being hyped for the game personally (due to a lack of marketing for the game compared to highly advertised western games like Mass Effect, Halo or GTA).