Demotruk said: Over 500,000, that's really mainstream... It's niche, but a bigger niche ('niche' being a relative term). I don't think a game like Muramasa would ever get sales like that, even if it were marketed very heavily, unless perhaps it was the first of it's kind. That's why they don't give it mainstream marketing in the first place. It happens all the time, Madworld was heavily marketed, and what happened with that? There is such a thing as being limited in appeal, and quirky games like Muramasa are exactly that. |
Yeah, okay buddy. On one hand you're saying a games 'niche' status is about its sales. Then on the other, you're saying its because its about its appeal, IE it just being a 'quirky game' only limited people can get into. Guess what, that's why I specifically brought up examples like Katamari Damacy and Digaea before, which still got popular besides their 'quirkyness', and Symphony of the Night, which this game is like in gameplay.
The simple fact is, this game didn't sell well because it had 1) Hardly any marketing and 2) was hardly stocked in stores. Even with these shortcomings, the game is still managing to sell pretty well. By the end of the Wiis lifetime, if Marvelous actually restocks the game enough, it may even reach the sales of its predecessor (320,000).