ChichiriMuyo said:
Something you're forgetting about the way the worlde works - if people can't buy something because they have to spend their money on the essentials that is as much a lost sale to the developers as it is if that very same person pirated the game. In the grand scheme of things it is no loss whatsoever to developers when that person pirates their game because they were already not able to buy it. It's not that the retail version has lost out to the pirated version, though, it's that it has lost out to the market at large. They have lost to the food industry, or some other provider of essential goods. Chasing these people down is a complete waste of time because there's not a whole lot to take from them. There is no value gained by taking the copy back, if they could, and if they don't have money to buy games there's nothing to sue them for. In reality "losing a sale" to someone who couldn't buy the product in the first place is the same as losing a sale to someone who could have but chose not to because of disinterest. Neither were going to put up the cash, neither is a lost sale. As has been mentioned by others, psychologically people WANT to pay for goods, sometimes they just can't. Whether or not piracy occurs as result of that is irrelevant to the developer's bottom line. |
You're missing the point. You wouldn't have a gaming PC or console for that matter to play games on, pirated or otherwise.
How does everyone pirate games these days? They download them. Pretty tough to do without a) a PC and b) an internet connection.
Sure you can always find sources that will sell you pirated copies of games, but paying for bootlegs in the days of file sharing for the convenience of having someone steal something for you is a pretty odd concept.