ZenfoldorVGI said:
I never thought of clone servers as piracy. In WoW, the gamecode is freeware. It's the community that you log in and pay for. With AC2, perhaps, the code could be piratable, but maybe the boss interactions and phase changes would be streamed from their servers. It might not stop piracy, but it would reduce it by a huge margin. Also, it's extremely naive to believe that developers will never stop piracy. They could. The question is, how much hardship is the consumer willing to accept due to modern technology, and does it keep things nice and profitable? One way to prevent piracy, is to send a ninja with every copy of the game sold, to watch you while you play. When you're not playing, the game will be handed back to the Ninja. Once you've beaten it, the Ninja destroys the game, and flys off into the night. You are never left alone with the game, and your computer blows up after it's over. See, easy. I just stopped piracy. Problem is, not everyone is willing to live with a ninja, and ubisoft can't afford them. Point is, there is a way to do anything. However, when preventing videogame piracy, publishers are limited by what is financially prudent, and also by what their customers are willing to put up with, in the name of playing their game. You get it? Ubisoft is pushing the boundries on the latter. |
Blizzard considers clone servers piracy.
It's in the EULA in fact.
You aren't alowed to backwords engineer the servers or run your own servers.