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@ Entroper

I actually wrote a matrix multiply for the Cell using low-level optimization techniques like pipeline optimization, use of SIMD instructions, double buffering DMA transfers, etc.


Interesting, so what were your findings with regard to this research?

raytracer


So what do you think about Cell's use for things like raytracing?

"We have shown how to efficiently map the ray tracing algorithm
to the Cell processor, with the result that a single SPE achieves
roughly the same traversal performance as the fastest known x86-
based systems, and using all of a Cell’s SPEs yields nearly an order
of magnitude higher traversal performance than on an Opteron."

http://graphics.cs.uni-sb.de/~benthin/cellrt06.pdf
http://www.youtube.com/watch?v=lr-R4bUZIQw



Naughty Dog: "At Naughty Dog, we're pretty sure we should be able to see leaps between games on the PS3 that are even bigger than they were on the PS2."

PS3 vs 360 sales