By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Demotruk said:
theprof00 said:

? I'm not sure what you are trying to defend or clarify here. The post I was responding to, was in regard to publishers making more money on the Iphone than on the DS or PSP combined. This has nothing to do with the "simplicity" of a game, but rather the simplicity of making the game/selling it.

You shouldn't get involved in a conversation if you don't know what the conversation is about.

What are you talking about? The revenue of the highest grossing iphone games make the Virtual Console look good, let alone retail DS and PSP games...

WiiStation360 said:
As for gaming, many publishers are already making more money from Apple App Store games than they are they are from the DS or PSP. I am sure this will only expand with the addition of the iPad.

Has there been any news on the 3d hardware in the iPad? i saw the screen was 4x the resolution of the ipod, but saw nothing about the graphics hardware.

Theprof00 said:

All games are fun to a point. My point was that, when the games can consist of something as menial and simple as throwing a piece of paper into a can, it opens up potential for thousands of different games each with their own little idiosyncrasies. Now, yes, that's a good thing. That's a great thing. However, when you then go in and try to make something more intricate, you can easily get shot down because the variety is just so huge that whatever the consumer wants, already exists

 

I thought I wrote something about the first games making a shit-ton of cash and then everyone flocks to the system which clogs it, but I can't seem to find it. In any case, that is what happened. It's hard to make money on the Iphone games, and it's going to be even harder to justify making an expensive game for the iphone. That message was in my posts somewhere, but I guess I wasn't too clear about it.

The reasons why it is hard to make money is because of the competition and variety. Combined, the games make a lot of money, but individually the market is more suited to indie developers.