MDMAniac said:
theprof00 said:
MDMAniac said:
theprof00 said:
That's because all you need for a game to be popular on the iphone is a simulation of throwing a piece of paper into a trashcan.
Just as how it's always been, an environment like that is going to become clogged very easily. In such cases, games that are actually worth playing are going to be few and far between.
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Actually, throwing a piece of paper for me makes more sense to call it game than watching those hours of cut-scenes and computer animation which modern "true games" became :P
Shouldn't we declare HD-twins gaming somehow clogged too?
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Seems like you're far too concerned about the HD systems for someone who throws paper into a bucket for fun.
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Ouch. You and such an interest of yours in quality of iphone games really got me here. Right.
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Well, that's what you get for taking a factual occurence and using an extreme counter-example to defend it. :D
EDIT: Well, that's what you get for taking an argument and changing it into something else. This isn't about game-quality, it's about the market.