famousringo said:
I think you're raising some very good points, I really do, but I always wonder where that extra $10 goes. I doubt it all goes to the publisher. I've always assumed that the retailer gets a cut, since the retailer markup is usually a percentage of the wholesale price. I'm also guessing that the hardware manufacturer gets a slice in higher license fees to pay for those hardware subsidies. Manufacturing and distribution should be pretty even. I've seen some people on these boards assert that they think Nintendo license fees are higher, but that makes no sense to me when the HD consoles are dependant on third party software licensing to make a profit while Nintendo earns a profit on everything they sell. Anyway, not disagreeing with the gist of your posts, I just think your details are a little exaggerated. |
In reality it'll be $8-$9 less profit per copy, but it's just easier to estimate it as $10 unless you're really wanting to get into the financials. Retail obviously takes a smaller cut out of a cheaper game, and licensing fees are based as a % of the products RRP, so is likely less for the Wii as a number.
In my opinion if what I've put is exhaggerated, it's that I make the picture better then it is for publishers - on every console. The reality of a video games financials imo is a much less rosier picture then alot of people want to believe, emphasised that only 20% of released games actually go on to make profit, and 4% of all games that enter production.