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KylieDog said:
No, 256 players is not something that affects YOU, your individual soldier and what YOU can do. Those 255 other people are nothing to do with you, you can suggest targets and so forth if you get a command position but they do what they want. If you actually controlled your entire team and they was AI bots like in a RTS with the ability to control your soldier and join them it wouldn't be generic, but that doesn't happen, YOU control YOU only and YOU don't do anything countless other FPS game haven't already done.


You will never find yourself facing 128 players of the other team anyway, you fight a couple squads at once at best, the rest are off fighting other squads on your team elsewhere, making the gameplay the same as many other shooters. In the 256 player games there are 8 sets of objectives, so those 128 player teams are split into 16 player groups, not exactly something not done a hundred other times in FPS games.

that's why MAG is non-generic, and you see that's the problem of gamers today, you like everyone elese think everything have to be about YOU!!!!!, screw you, MAG is about your army.... literally, sacrificing yourself for your teammate, surrendering your k/d for the acomplishment of the objective, that is what set games like MAG apart, fps does not have to be about you, and here's another thing the game also allows you to be that lone wolf but only if you do it correctly, just playing a domination match, I alone slipped past enemy lines destroyed their mortor and recon outpoast, and shortly after my teamed pushed past their defence lines, That was me who had a major role in that, and I did it alone, but no-one will ever know, just like in real war when a single soldier does something that changes the battlefield, that is what sets MAG appart. Screw you, I willingly got myself killed once to revive a teammate, I got to him just before I died, my teammate then killed the 2 guys who killed me and then he revived me, that's MAG.

 

 

*goes back to playing MAG*