By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Porcupine_I said:
Demotruk said:
A touch of exaggeration so?

"Tsunoda said that such detection was possible, though the sensitivity would be different at different distances. He thought my fingers idea was do-able." is not quite "it can track the exact movements of your finger".

See, for exact tracking each finger would have at least three but probably four points. So that's 30-40 joints, and Natal only tracks 48 points in total. 30 points for fingers and only 18 for the rest of the body? I'm sure it does finger tracking, but I really doubt you're going to be able to use small movements to pretend to pull a trigger, push a button and the like.

My interpretation of this would be that if you further away from Natal it would track your whole body, but if you go closer, for certain types of games, it will be able to track your Hands and Fingers, but not both at the same time.

Correct.  The closer to the camera, the more subtle Natal can get.  In fact, Tsunoda stated that you could change the bandwidth of the camera to allow for higher resolution for either the IR or RGB sensors.  So if developers are not using the RGB feed, they can increase the quality of the IR feed.  Also, because the software doing the calculations now lies on the 360 itself, developers can forego the MS solution and come up with their own if they so choose.  So instead of them detecting the entire skeleton, they could instead, focus on the hands.  If MS was smart they would release an SDK for training the neural network however the developer feels like.  Then the game discs could contain the specific training that that specific game requires.