Khuutra said: Interesting to learn that Aonuma wasn't that involved with Spirit Tracks. I guess he's pretty heavily involved with the Wii game!? |
Where'd it say in the interview? Are you referring to this?
Aonuma: Oh, just like me this time with Spirit Tracks.
Iwata: I do hear lots of Entertainment Analysis and Development staff members, not just you guys, say he’s busy and doesn’t pay them much mind. “Miyamoto-san’s busy right now and won’t pay us any attention!” At any given time, Miyamoto-san tends to have something that he gives priority above everything else. While he’s absorbed in that, he basically lets everyone else go.
I think he meant, "Miyamoto was too busy for Spirit Tracks, too."
Anyway, this was an awesome read. I wonder about some, like below:
Iwata: That would be unthinkable now.
Tezuka: We definitely couldn’t do it now.
I wonder what makes them say this. Probably the increased complexity in present games?
There are still 2D games around nowadays, though.