MikeB on 02 December 2007
MikeB wrote:
To Devs (of performance demanding games): Do yourself and your consumers a favour and tap into this enormous potential, eventually you will look incompetent in the eyes of your consumers. Uncharted and Ratchet & Clank: Tools of Destruction are technically the most impressive games currently available, consumers won't accept much longer subpar game ports, make the PS3 your lead platform and you will understand it's actually easy to develop for and the burden of having to write cleaner and smarter code will potentially make your XBox 360 ports run better as well (by keeping an eye on common strenghts and weaknesses and only add to the PS3 version where it doesn't severely affect the core game engine to be ported over to the XBox 360).
From a recent interview regarding Burnout Paradise:
"We've always loved Sony machines and we've loved PS3 from the start, we think it's a fantastic machine. We felt very strongly about that.
So from the beginning we were always going to lead on PS3 and our transition between the two machines has been really seamless and straight-forward, where as other people have lead on 360 and found it hard to get on PS3."
We have heard many similar statements from other multiplatform developers, including from the devs behind the hot selling multi-platform game Call of Duty 4.







