KylieDog said: How are Killzone 2 graphics when a player causes a building to collapse in non scripted events? |
This sir is spot on. People big certain games up, talking about textures and lighting only. They completely make irrelevant more impressive things, like 2 miles of rendering view, fully destructable non scripted scenery and more than 10 enemies onscreen at once. I'd rather a game that makes a happy medium with all the things, rather than having fairly small levels and encroahed views as to not have to render environments in full 3d.