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KylieDog said:
How are Killzone 2 graphics when a player causes a building to collapse in non scripted events?

This sir is spot on. People big certain games up, talking about textures and lighting only. They completely make irrelevant more impressive things, like 2 miles of rendering view, fully destructable non scripted scenery and more than 10 enemies onscreen at once. I'd rather a game that makes a happy medium with all the things, rather than having fairly small levels and encroahed views as to not have to render environments in full 3d.