Demotruk said: Procrastinato, do you have any figures to back that up? To prove that the economies of scale make for higher profits on HD games on average? |
I have been contemplating doing a post with the data from this very thread (which was in Pachter's post), and EAs last quarter, along with VGChartz sales #s for those titles (I was going to use Pachter's price average, as a close approximation). I don't really have the time though. It'd be fun to work it out, even if it was just guessing via VGChartz approximations. I may do it in the near future.
EA was interesting last quarter, because not only are they one of the biggest 3rd parties on the Wii (or the biggest), but they also had the convenient fact that their overall Wii and PS3 revenue was identical last quarter (although, as I always have stated, the HD dev and marketing costs are very intertwined, and thus the revenue needs to be considered that way as well), despite EA Wii games released (i.e. finishing development) being a much higher number than PS3 games released. I know the dev costs are spent over the previous years, but they are ongoing, so I think its fair to use overall releases as a proportional statistic going forward...
EA also stated that their Wii investments were hurting them... which implied that EA Wii releases of the past (which we have data for) are the "hurters". All the data is here, int he treasure trove that is VGC., along with Pachter's numbers here, and EA's (and other publishers) recent statements...