Boneitis said:
Q: What about multiplayer games? How does that work? On the demos it seemed like you use voice commands to lock in a particular player. A: We actually do a full skeletal mapping for more than one person in the scene. Q: How many people do you map and how many can play at once? A: It depends on fidelity and other things that you want to bring into the equation -- how many points. We feel we're going to be at the pont where we can have full-room fun experiences. It's not one person, one person's skeleton, one person's voice. We're going to have full skeletal mapping for multiple people in the room. It's going to be fun. Because we can map your skeleton, we'll know where you are. Q: Do players have to be in the same plane to be "seen" by the device? What if one is standing behind the other? A: There's a lot of magic in the technology. Think -- we know what a skeleton looks like. Once we map to you, even if we lose you for a certain amount of time, we can interpolate where you are. It works very well, it's very impressive. The software and what it's able to track and the interpolation that's able to happen are really where the magic happens. That's why I say it's really about the research that went in to develop the technology we have today. http://seattletimes.nwsource.com/html/technologybrierdudleysblog/2009296568_e3_new_info_on_microsofts_nata.html |
This still doesn't show me anything. It sounds great in theory. Where is this game that demostrate it? That's why I want to "see" how it works.
MikeB predicts that the PS3 will sell about 140 million units by the end of 2016 and triple the amount of 360s in the long run.