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Boneitis said:
saicho said:
Boneitis said:
rccsetzer said:
saicho said:
Boneitis said:
RageBot said:
Boneitis said:
RageBot said:
Boneitis said:
If its affordable, I don't see how it can fail.

Because the fact that something is affordable doesn't mean the pepole are going to buy it.

Well this isn't just random affordable device. It has quite a bit of hype and software support following it.

Therefore, I believe price plays a big roll in its success.

Right now, it is just a device, we don't even know if it's going to be "affordable", we don't know if it's going to have games that the mass market will want.

Therefore it's a complete failure to try and analyze anything before we know something about the Natal and it's games.

One more thing to mention - Wii Sports/Fit/Whatever for the Natal won't sell, there's already a Wii.

WiiSports is a free game. So if they include a clone with every Natal, people will buy it.

It will also be more enjoyable on the Natal because it will have actual motion tracking. And it won't require 4 controllers, just one Natal.

This is the part I always have question about. So I could play a 4 player game (ex Tennis or Madden) with only one NATAL? How does it work?

OT - As many already pointed out, 56% attach rate is crazy. It would have been amazing if it can reach 40% attach rate. I don't think NATAL will outsell WM+ or Balance Board.

 

Natal is for only one person, not? The rest will have to play with joysticks. Am i wrong ? Please show me a video demonstrating two or more persons playing.

In that Natal video MS put out, they show a family playing a quiz game using their hands as the buzzer.

If it only supports one player at a time, that was incredibly misleading.

again. I'm interested to see how it works in a 4 player sports game like Tennis or Madden. simply using it as a buzzer would be very different to use it to pass, run and receive.

Q: What about multiplayer games? How does that work? On the demos it seemed like you use voice commands to lock in a particular player.

A: We actually do a full skeletal mapping for more than one person in the scene.

Q: How many people do you map and how many can play at once?

A: It depends on fidelity and other things that you want to bring into the equation -- how many points. We feel we're going to be at the pont where we can have full-room fun experiences. It's not one person, one person's skeleton, one person's voice. We're going to have full skeletal mapping for multiple people in the room.

It's going to be fun. Because we can map your skeleton, we'll know where you are.

Q: Do players have to be in the same plane to be "seen" by the device? What if one is standing behind the other?

A: There's a lot of magic in the technology. Think -- we know what a skeleton looks like. Once we map to you, even if we lose you for a certain amount of time, we can interpolate where you are. It works very well, it's very impressive.

The software and what it's able to track and the interpolation that's able to happen are really where the magic happens. That's why I say it's really about the research that went in to develop the technology we have today.

http://seattletimes.nwsource.com/html/technologybrierdudleysblog/2009296568_e3_new_info_on_microsofts_nata.html

This still doesn't show me anything. It sounds great in theory. Where is this game that demostrate it? That's why I want to "see" how it works.



MikeB predicts that the PS3 will sell about 140 million units by the end of 2016 and triple the amount of 360s in the long run.