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SaviorX said:
Gamerace said:
I'm going to agree with Mike_intellivision but up it a bit

Make it a good game
Make it a unique experience
Make it a game your audience is interested in
Make sure they know about it

The infamous Psychonauts and Okami are testiment to this. Great games, unique, people knew about them, they just weren't the type of games people were looking to play.

TvsC looks to be an excellent game (I'll own it shortly) but it's hardly unique, even on Wii, and I doubt most Wii owners will care, sadly, even if they did know about it. Really this game should be an easy million seller. Anything less is a shame.

It should because of how good it is, but because of the genre it is in, that is very difficult. No game in the Vs Capcom series has ever sold that much.

Even headlining fighters like Soul Calibur 4 (1.15m PS3/1.35m 360) and Street Fighter 4 (1.62m PS3/1.39m 360) just pass the mark, and those are deeply established and promoted.

TvC got good promo too, thats why the preorders went up nearly 400% Week over Week (2.8k to 11k) and sold 33% of the amount of preorders already made (were 33k, now 45k). It should have a great first week over ~60k.

It's a sad state of affairs when we're calling 60k 'great'.  600k is great.  60K would be 'great' for a little known, niche title from a small developer which is not the case here.