TheSource said: Well I don't have pricing information off-hand, so I had to look at software sales and I did say that more third party games were sold on Wii than first party games - that isn't the impression you get at all from listening to most analysts or industry people. As far as I'm concerned Wii is only dangerous for the big publishers who would normally take up the difference in first party strength between Nintendo and Sony/Microsoft which have low-teen figure representation on their systems. The top three publishers for each system might be as a (theoretical) example: Wii Nintendo - 38% EA - 15% Act-Blizz - 12% 35% for all others
PS3 EA - 22% Sony - 14% Act-Blizz - 14% 50% for all others
But the math is the math worldwide for third party software: Wii 200m * 0.6 = 120m PS3 120m * 0.8 = 96m
That 96m market is really only a 48m market since the development costs on average are twice that of Wii development costs. |
Right... but how many products/investments did it take to generate the total 3rd party revenue? Its more on the Wii than the PS3, and the PS3 projects share a good portion of the dev cost with the 360 SKUs, usually. The PS3/360 games obviously share advertising budgets as well.
Its not about total revenue. Its investment/return. On top of that, the safer a project is, the better the invester feels about it, as well. Wii investments are very sporadic relative to HDs, or have been thus, to date. You could argue that's because the 3rd parties try too hard to bring the Wii demographic into the traditional game console "realm", and don't try hard enough to make their casual games worth playing... but they also lack the muscle of Mario and the Wii name to sell their products -- and that's a huge detriment.