theprof00 said: people are trying so hard to figure out how this would work, and it's all failure so far. In a horror game....what possible advantage would the game have knowing your stress level? Throw more enemies or screen shocks at you? It just doesn't fit at all. So far, this is only useful for relaxation games. Stop trying to reassure yourselves that Nintendo is doing this to improve gaming, and start understanding that Nintendo did this to expand further into the casual market. I'm sure something will come out and prove me wrong eventually, but really, your heartbeat isn't a fun control mechanic nor is it a practical one. It's not meant for "gaming". |
I don't think the VS will be used this way due to not being able to attach a nunchuk at the same time, but the principle of games taking information from the player beyond commands is there. For example, if you take Silent Hill: Shattered Memories' psychology mechanic and expand it. The game could at times (during cut scenes perhaps) show images that would cause players with phobias to react, and check your response with the sensor. The game would then use that information to send spiders at you instead of the usual enemies.
To have much implications beyond that though, the console would have to take in more information about the player's state that the VS doesn't do, and it would really have to be built in to the next generation controller.
A game I'm developing with some friends:
www.xnagg.com/zombieasteroids/publish.htm
It is largely a technical exercise but feedback is appreciated.