jarrod said:
It's good example since it's from the same company. Releases were always day and date, as feature competitive as possible, and (this is key) hugely promoted. GH wasn't an easy transition either, initially people said 100% conversions would be impossible due to the network infrastructure and memory limitations Wii imposed. GH was actually progressive and worked around them, it's like the anti-COD. And make no mistake, COD is about as "casual" as fps get... |
Oh boy, people actually said Guitar Hero wouldn't be an easy transition? Just because a few networking issues and storage? I don't even know how to respond to that.
Anyhow, I'm sure bringing MW to the Wii was a far more difficult transition. I won't debate COD being "casual." I just know it doesn't appeal to Wii owners as much.