By using this site, you agree to our Privacy Policy and our Terms of Use. Close
famousringo said:

No, you're right, a lot of people will hit that one gameplay element that turns them off. But on the other hand, a small subset of people will find all the gameplay types exciting and varied. So the game would likely alienate a fair number of potential customers, but at least a minority of people will walk away extremely satisfied.

I just think that even that minority will be shrunken and tiny when over half your game mechanics are diappointing because you tried to design four or five games at once.

And while I'm venting my spleen on this game, why the hell doesn't it have a minimap? It's not a super sophisticated bit of programming, and just about every part of the game would be better with a minimap.

Originally the game was inspired by Herzog Zwei, and the decision was made to swing it more into the action category.  So, the minimap likely went in the process.   As far as I know consoles don't do minimaps well.  I wish you could use a minimap and point and click, but it ends up missing.  It likely became an inside "wee this is fun" sort of thing for Tim and his crew.  But to people outside, it just didn't seem to work.  And yes, I would love a game with a WIDE range of options.  Just don't force me to have to do them all.  Give me ways, based on what I am good at, to be able to beat the game.

Looks like Brutal is getting traded in for store credit.  Maybe also Mass Effect, if it is a good price.