Akvod said:
BladeOfGod said:
Akvod said:
BladeOfGod said: Battlefield wont come close to MW2 online. MW2 will destroy it in both sales and quality |
Please explain.
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no killstreak(biggest fail right there), takes more bullets to kill an enemy, harder sniping, less types of online games, no spec ops (there for lass value).
i dont need to explain sales, do i?
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Yeah, it's a big fail not to include tactical nukes if you get 25 kills in row, you deserve to win the match...
I can't compare with MW2 as I never played it, but the majority of people complain that it takes too FEW bullets to die.you mean the noobs?
Harder sniping? Really? TBH, I thought the sniping experience was very easy but fair.its harder than MW2's... Pull of gravity requires additional skill, but the scope was very steady, and the fluid animation and hitboxes prevent stuttering heads and bodies.
I think 4 game modes are enough for a multiplayer game, no, not by a long shot , and while there are no spec ops, I think playing as squad against other squads of real people is more fun.thats the matter of opinnion
Anyway, it's also important to mention the pros, as I believe that the "sacrifices" Bad Company 2 made are vastly over compensated by the value added by its unique features:
Big and varied map. Mixture of urban and open areas. Prevents players from simply throwing a grenade in the beginning of the round and getting a kill. Allows creativity, stealth, and emphasizes flank maneuvering with the space.agree...
Vehicles. Adds an entirely new gameplay to a FPS, and again, makes Bad Company 2 more diverse. You can be a poor infantry man, but be a great chopper pilot. Adds another demension of strategy and cooperation. Getting beat by the enemy? Request a tank pilot to assist the infantry. Tanks coming? You have to coordinate to plant mines, ambush with C4s, use Rockets, mortars, etc.AC-130, helicopter, Pave Low, Harrier >>>> all vehicles in B:BC2
DESTRUCTIBLE ENVIRONMENTS. If the big and varied environments didn't add enough emphasis on positioning, destructible environment finishes it. Every game can be unique, as you can create your own paths, destroy entire buildings, etc. No longer can you remain stationary behind cover, but constantly be aware of who the enemy is, and what they have (If there's a sniper you shouldn't have to worry about a Grenade or a RPG... but maybe a mortar).
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