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Solid_Raiden said:
My impressions? It's not going to happen. I tried repeatedly to like the beta but I just couldn't. The controls were too clunky, the guns recoiled like a mofo and it took too much to kill a character. But the biggest problem? Balancing. One game my teams spawn point was over run by multiple tanks and the enemy continued to kill every single teammate as soon as they spawned until everyone left the room.

I loved the controls, they were very smooth. Not floaty, but not fucking floaty heavy like Killzone 2. The guns should recoil like a mofo, and you need to pick guns that recoil less and use attachments if you still have a problem (I thought the M60 was too over powering). I thought it was the opposite, the mortality was high in this game, at least compared to BC1 and KZ2.

As for multiple tanks, if your team didn't manage to reduce the enemy tank level to 1 by the 4th stage, then you guys fucking sucked anyway. As for spawn issues, DICE is constantly working on it, taking the advice from the BETA and adding some obstacles to prevent the tanks from spawn camping.

Until the final stand though, I think that the game was very balanced. It was simply idiotic players that ruin the game. Players that congregate in the same exact spot. Players not covering the flanks. Players letting enemies go through.

The game will have a lot of idiots, but they'll be weeded out quickly.