selnor said: Dont be fickle. In no way EVER will I listen to any solo Sony Dev/ M$ Dev over John Carmack. He has been at the forefront of graphics technology for over 15 years. Not the last 5 years. Of course he knows about the SPU's. Thats why his comment about splitting off jobs is made. Thats a direct reference to the badly designed SPU's system. Sorry, I know you look at GFLOPS and say that does this much and that does that much. It doesn't work like that. It all depends on what the game is asking. We already know that 360's CPU is much better for certain jobs and have known since 2006. I have read many articles about the 2 systems from mutual ground experts. ( Not Sony or M$ companies ) And all say in the end the result is both consoles will churn out about the same. Each have strengths. The main reason we have seen PS3 tak some graphics lead after KZ2 was the massive amount of Single player inhouse games designed. Every game on 360 bar 1 which looks great has been designed for split screen campaign ( or 4 player splitscreen ). ME is the only singleplayer game with effort. That is changing with Alan Wake ( god that looks amazing ) and Campaign of Splinter Cell ( although it does have a seperate campaign for splitscreen ). Engines have to change for splitscreen. |
Badly designed system? Last I checked a CPU that could render is nothing shy of amazing. As for what the game is asking...they all ask for the same damn thing - computational power and the Cell is better at that then the 360s CPU. The main strength of the 360 is that it's easy to program for and games can be easily ported over to the PS3 due to the PPE architecture. You are only kidding yourself if you think iD will put as much time into the Cell programming for Rage as Naughty Dog did for Uncharted 2.
And U2 is considered the graphics leader of consoles, so quit the fanboy waves of denial. Any engine which does splitscreen is also going to be graphically weaker than one which doesn't, unless graphics are cut down for split screen.