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"So the lesson here is....if you can't achieve 100% of your vision, then don't bother trying and just sell out for the masses?"

No, the lesson is stop thinking of games as a vision, and even if you had one, stop thinking of it in terms of specs over your own talent and creativity.

"I really don't think you can fault developers for wanting to make the best games they can"

They aren't trying to do that. They're trying to make the flashiest games they can, and focusing less and less on the actual game part. If they simply wanted the biggest, baddest games possible, that would be cool.



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs