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daggy said:
Solid_Raiden said:
Since everyone is throwing their opinions around I might as well share mine. Bethesda makes the best RPG's this generation. Yes, they sacrifice story in a sense. Their games don't have as strong or as scripted narratives. But they allow you to shape your own story with the absolute freedom they present. They are the only ones taking the genre to where I believe the genre should ultimately end up. Absolute freedom. You can steal from anyone, kill anyone, and go anywhere. NPC's also carry out daily routines and carry conversations with another instead of mostly staying in place, they feel more like living breathing people then in perhaps any other rpg. There are other nice touches like bodies not disapearing like they do in most games. I won't make any arguments for bethesda games having the strongest of narratives but with such freedom it doesn't really matter to me.

That is completely false, Oblivion doesn't allow you to shape anything and it's an awful RPG. Oblivion's world is the most static and sterile world I've seen in an WRPG in a looong time. And the writing is one of the worst I've ever seen in my life.

I agree. Oblivion's world feels like it was built in a freaking map editor. Absolutely static and unchanging. Nothing to discover to reward your explanation. Generic townspeople with way too many repeated models, no enemy variety, the worst level balancing system ever, a mediocre combat system... truly a horrible game. There was nothing redeeming about it except the sheer size of the world, which is completely nullified by the fact that there was nothing in it.